• Skov Rhodes posted an update 11 months ago

    Game is an integral section of human’s life. Latest psychological researches have proved that game isn’t just what small children do with their toys while the parents are busy. Game can be an important cultural mechanism helping pass experience between generations and orientate on earth. By doing offers, humans figure out how to behave within their environment and find its values, beliefs and conduct patterns. But even with they’ve grown up, people continue playing psychological games by performing roles in their private and social life.

    However, game has received one more essential sense recently. It is becoming not a solution to adapt to the world around us also to act there, but rather to escape as a result. More and more people replace their real needs, achievements, friends, and also lives by virtual ones and disappear in game worlds. This phenomenon called game dependence is widely discussed; and psychologists want to explain and to overcome it. That article uses some results of these researches and requires a closer look at psychological areas of people’s gaming motivation. It considers what basic human needs could be transferred in the area of virtual games and satisfied there.

    The particular topic of this article is mobile games. It should be noticed that the problem with mobile gaming isn’t as acute as with computer gaming. People don’t have a tendency to spend long time making use of their smartphones, and it’s really good so. That is the reason why this article won’t instruct people making a “bomb” stealing gamers from their families. It should rather be a guideline for mobile software developers to help them create an involving and exciting product having the ability to “hook” users.

    Human needs which might be satisfied in a mobile game:

    1. Need for achievement.

    Probably the most significant temptations of a game is giving usual people the chance to become anyone they would like to. The opportunities of game plot and its own characters are endless, and the chance criterion is optional. So, an unremarkable manager comes home, turns his PC on, launches the game – and becomes an unbelievable god in an excellent universe. The longer he plays the more skills, experience and points he earns; and these rewards are highly valuable for him. A casino game gives its player a possibility to become another thing, an improved, more important person, also to become more successful than he possibly is in its real life. Achievements in a mobile game are more “salient” than in real life: they could be made quicker and easily than in reality; and their email address details are much more visual (unfortunately, nobody receives golden coins or stars after having performed something well in his real life). This attractive process of gathering game achievements can be considered as some sort of substitute for real world self-development.

    Why is this aspect very important to a mobile software developer? By creating a game, he should reward an individual for his progress generously. Stars, coins, additional resources, bonus levels etc. make players feel their success, appreciate it – and return to the game over and over as a way to refresh these feelings.

    2. Need for respect.

    Being respected and appreciated by other folks can be an important side of people’s social life. Playing alone is good. Using other people, demonstrate achievements to them, win different competitions and being admired and regarded by other players is merely perfect. Winning feels especially good. sensaslot88 can find two main forms of competitions in mobile games: direct and indirect. In a primary competition, players fight with online enemies, or play matches against online opponents face-to-face. In an indirect competition, the overall game is performed in a single-player-mode, but you can find leader boards showing the names of the greatest players. In that way, a person can always estimate his game success and compare it to the progress of his friends.

    But even apart from any competitions, online games have a very significant social side by creating virtual communities. Being sensaslot88 of a clan or detachment evokes a solid feeling of belonging and cooperation. When we take action for cause, perform our work well, and contribute to the general prosperity by this, we have been respected and appreciated.

    So, a mobile game should contain as much social features as possible. Leader boards, online multiplayer modes, creating communities, social sharing buttons – everything connecting the ball player to other people matters.

    3. Need for knowledge.

    Learning sensaslot88 is cool. It generally does not imply that a mobile game should immediately become a branch of school on users’ smartphones. But gathering new experience, finding out exciting facts, discovering a foreign world, or exploring a fascinating topic is fun. Thirst for knowledge has always been pushing humanity forward; it is in the human nature. That is why the process of solving problems and puzzles and any other sort of intellectual activity is definitely an important way to obtain gaming motivation.